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Cry Havoc: Test of Faith
Updated: April 5, 2006
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Thank you for downloading Cry Havoc: Test of Faith! If you come across any bugs, please report them by sending the log file that the game writes. If you have any questions, comments, or feedback about the game, send an email to:

comments@battlephase.com

or visit:

http://www.battlephase.com
http://www.cryhavocgame.blogspot.com

Download new maps and scenarios at:

http://www.battlephase.com/cryhavoc

Once again, thank you and enjoy!

Conlan Rios


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NoteS 	
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* Press F1 at any point in the game to get help for your current screen. 
* Press F2 to show combat results table.
* Press F4 to toggle fullscreen on/off.
* Press F7 to pause the game.
* Press F11 to turn music on/off.
* Press F12 to take a screenshot.
* IMPORTANT! In order to play someone in multiplayer, make sure you BOTH have the same versions or 
it may not work correctly. Also make sure both players have copies of the maps they wish to play on.

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Updates
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* Extended all ranges for crossbows and shortbows.
* Added a chat background to improve visibility. (Press "Enter" to chat, Press "C" to toggle show chat on/off.
* Fixed computer close combat bug.
* Squires added.
* Button sound fx added.
* Multiplayer rewritten using 39ster's 39dll v2. Thanks!
* Right Click in multiplayer bug fixed!

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Loading Maps & Scenarios
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MAPS: Install a new map for the game by putting the *.bmp and *.map file into the "maps" directory. It should now be ready for play.

SCENARIOS: Install a new scenario for the game by putting the *.cry file into the "save" directory. It should now be ready to play!

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Rules Modifications
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Cry Havoc: Test of Faith is computer adaptation of the tabletop wargame, Cry Havoc. The following is a list of rules that were changed or added to help game flow.

* Defensive Fire - Allows enemy units to target a hex during Phase 4 of their turn. On your turn, it a unit moves onto a hex targeted by an enemy, that enemy will perform a defensive fire shot. Defensive fire is free and has no restrictions on movement.

* Dead Units & Horses - No longer take space, but disappear. This is to improve visibility and clutter on the board.

* Shortbowmen only fire once per turn.

* Units may no longer attack multiple targets.

* Exterior corner hexes receive cover from both angles.

* Combat Priority is ignored.

* Mounted characters occupy one hex.

* Characters don't block Line Of Sight.

* Ranges reduced.